Ragnarok
- Type // Social Media Ad
- Role // Design, 3D, Animation, & Compositing
- Year // 2020
I was tasked with constructing an animation for Netflix's Ragnarok, a Norwegian fantasy series about a boy with the powers of the god of thunder, to be shared in their social media feed.
I constructed a highly-detailed 3D environment, animated a hammer covered in lightning flying dramatically through it, and composited in real footage of the main character catching it.
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The lightning was done in X-Particles. Invisible particles cover the hammer and the area around it. Every so often a particle on the hammer and a particle in the surroundings will be connected by a randomly distorted spline, which is then textured emissively to create the lightning. Additional details on the lightning were added with fractal noise in After Effects.
Only the beginning is a 3D environment. After the hammer passes by the trees, it leaves the 3D environment and enters a 2D one of the greenscreen footage of the actor composited over a still image for a background. 2D videos of actual water splashes and 2D still images of trees were added to better smooth the transition from 3D to 2D.
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The main character was not holding anything. The hammer was tracked in and digitally composited into his hand.
Credits
- Agency // The Refinery
- Head of Motion Graphics // Stewart Hopewell
- Sound Design // Maggie Salmon
- Design, 3D, Animation, & Compositing // Tom Bloczynski
- Additional 3D // Jordan Montreuil